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The Blaster is an offensive juggernaut. Whether up close
or afar, he can deal out tremendous amounts of damage.
In comparison to the other Archetypes, the Blaster is
by far the most damaging to the enemy. But the Blaster
is quite fragile; this Archetype has relatively few
hit points. Blaster heroes must be on their guard before
getting into combat; while their immense power can overcome
most foes, alone they are quite vulnerable. The Blaster
can turn the tide of a conflict, but they need their
friends to help them succeed.
Hit Points: Low
Damage: High
Primary Power Category - Ranged
Secondary Power Category - Support
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The Controller is at the same time the weakest and yet
the most powerful of the archetypes. The Controller
has few offensive attacks and possesses the fewest hit
points. But the Controller has access to a range of
powers that no one else has: the Control power sets.
Armed with these powers, a Controller can affect the
behavior of villains - from freezing them in place to
routing them away. Armed with such abilities, the Controller
is the backbone of many groups involved in large-scale
battles - but the Controller depends upon his teammates
for protection.
Hit Points: Low
Damage: Low
Primary Power Category - Control
Secondary Power Category - Buff
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The Defender is a long-range support specialist. This
Archetype is effective with ranged attacks (though not
quite on par with the Blaster), but the Defender's true
worth shines in another area. Defenders are the premier
helpers in the game - they are the best at strengthening
their teammate's abilities (buffing) and weakening foes
(debuffing). They aren't built for lengthy hand to hand
combat, though they aren't fragile, either. The Defender
needs to keep an eye both on his teammates and the enemy
- in order to see which requires his powerful attention
first!
Hit Points: Low
Damage: Low
Primary Power Category - Buff
Secondary Power Category - Ranged
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No lone criminal wants to cross paths with a Scrapper
- because odds are that only the Scrapper is going to
walk away. Ferocity and skill make the Scrapper master
of hand to hand combat. However, Scrappers do not have
any ranged attacks, so they rely on the other Archetypes
to help in battles requiring long-range punch. The Scrapper
is resilient, though, and after the Tanker, the best
Archetype at withstanding damage.
Hit Points: Medium
Damage: High
Primary Power Category - Melee
Secondary Power Category - Defense
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The Tanker is an irresistible force combined with an
immovable object. This Archetype can take and dish out
all sorts of damage. The Tanker is not totally invulnerable,
but his skills allow the other Archetypes to play their
parts, too. The Tanker is a devastating hand to hand
combatant, and ranks second only to the Scrapper in
sheer melee power. He possesses some ranged abilities,
though far below those of the Blaster or the Defender.
Tankers proudly stand in the front lines of battle in
order to protect their comrades and, of course, the
innocent.
Hit Points: High
Damage: Medium
Primary Power Category - Defense
Secondary Power Category - Melee